Constructors
constructor
- new Guild(c, guild_id): Guild
Properties
channels
channels: Map<string, Channel> = ... Readonly
guild_id
guild_id: string
guild_name
guild_name: string = ""
Methods
_renew
- _renew(guild_name, proto): void
Returns void
sendMsg
- sendMsg(channel_id, message): Promise<GuildMessageRet>
Returns Promise<GuildMessageRet>
Static
as
- as(this, guild_id): Guild
频道